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GAME ESSENCE

Utility theory

In the previous examples it was tacitly assumed that the players were trying to maximize their average profits, but in practice players often have other goals. Few people would risk a sure gain of $1,000,000 for an even chance of gaining $10,000,000, for example. In fact, many decisions people make, such as buying insurance policies, playing lottery games, and gambling in a casino, indicate that they are not maximizing their average profits. Game theory does not attempt to indicate what a player's goal should be; instead, it shows the player how to attain his goal, whatever it may be.

Von Neumann and Morgenstern understood this distinction, and so to accommodate all players, whatever their goals, they constructed a theory of utility. They began by listing certain axioms that they felt all "rational" decision makers would follow (for example, if a person likes tea better than milk, and milk better than coffee, then that person should like tea better than coffee). They then proved that for such rational decision makers it was possible to define a utility function that would reflect an individual's preferences; basically, a utility function assigns to each of a player's alternatives a number that conveys the relative attractiveness of that alternative. Maximizing someone's utility automatically determines his most preferred option. In recent years, however, some doubt has been raised about whether people actually behave in accordance with these rational rules.